HomeGrid

Level Generation Tool — Unreal Engine

HomeGrid is an Unreal Engine editor tool created for GradEx, The University of Staffordshire's annual graduate event. It allows designers to quickly create level blockouts, assign rooms, and save them for later level streaming. Inspired by a prototype from my Junior Collaborative Development module, this project extends that concept into a fully featured editor tool.

Team Size

  • Solo Project

My Role

  • Programmer

Duration

  • 2 Weeks

Tech Stack

  • Unreal Engine
  • C++ & Blueprint

Features

  • Spawn / Destroy Rooms
  • Custom Room Scaling
  • Toggle Doors
  • Chunk ID System
  • Level Instance Quick Actions
  • Room Assigning

Planned

  • Multi-Door Support
  • Automatic Overlap Checks
  • Weighted Spawning
  • BSP Layout Generator

Trailer Video


Gallery


Runtime Demo


Code

Room spawning and chunk ID validation logic from HomeGridFunctionLibrary.cpp.

HomeGridFunctionLibrary.cpp


Project Links