Multiplayer Mechanics Programming
Unity Multiplayer Arcade Game
For the Multiplayer Mechanics Programming module at The University of Staffordshire, I designed and programmed a wacky arcade machine with networked interactions. My goal was to replicate both world and UI changes across a network using remote procedure calls via the Unity Netcode for Game Objects plugin. The result is a vertical slice featuring 3 minigames and 4 configurations.
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Context
Gameplay Video
Code
GameManager.cs — handles game state synchronisation and RPC calls across the network.
Project Links