Multiplayer Mechanics Programming
Unity Multiplayer - Arcade Game
For the Multiplayer Mechanics programming module at The University of Staffordshire, I was given a breif to create a game of my own choice which I had to design and program mechanics for.
The goal I set myself for this module was to create both world and UI changes that replicate across a network using remote procedure calls using the Unity Netcode for Game Objects Plugin.
My idea was to create a wacky arcade machine which had various interaction methods to change how to play. This includes 3 minigames and 4 configurations as an example for a vertical slice.
Gameplay Video
Project Download
GitHub Repo