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Multiplayer Mechanics Programming

Unity Multiplayer - Arcade Game

  • Team Size: Solo Project
  • Role: Programmer
  • Duration: 8 Weeks
  • Grade Achieved: 72% - First Class
  • For the Multiplayer Mechanics programming module at The University of Staffordshire, I was given a breif to create a game of my own choice which I had to design and program mechanics for.
    The goal I set myself for this module was to create both world and UI changes that replicate across a network using remote procedure calls using the Unity Netcode for Game Objects Plugin.
    My idea was to create a wacky arcade machine which had various interaction methods to change how to play. This includes 3 minigames and 4 configurations as an example for a vertical slice.

    Gameplay Video

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    Caption One
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    Caption Two
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    Caption Three

    GameManager.cs

    Project Download

    GitHub Repo